Spell
ContinuousCipher Interference
Archetype:
Cipher
View:
4099
During damage calculation, if your "Cipher" monster battles, while another monster with its same name is on the field: You can double the ATK of your battling "Cipher" monster until the end of the Battle Phase. You can only use this effect of "Cipher Interference" once per turn.
Cipher Interference — Power Evaluation
Final Score: 38 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 38 · Meta: provisional
- Primary role: Utility · Secondary: Board breaker
Why it scores here
Cipher Interference is a conditional damage booster: once per turn, during damage calculation, it doubles the ATK of a battling Cipher monster, but only while another monster with the same name is on the field. It converts a battle into more damage, not into board presence, card advantage, or interaction, so those axes stay low. The 33 decks that run it confirm it is a live, consistently played Cipher piece, but that inclusion reflects the theme rather than intrinsic strength (guardrail 3). No combo data was supplied, so the score rests on text plus deck evidence and carries a wide band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Run in 33 of 33 sampled decks at about 1.85 copies each, mostly Cipher lists, but no searcher or draw route is evidenced (observed; route inferred). |
| Combo & Conversion | 30 | The text only doubles one battling monster's ATK, with no board-building or chaining, and no combo examples exist to show otherwise (inferred). |
| Resource Economy | 40 | No card advantage, refuel, or cost recovery is stated; it is a one-card resource-neutral booster (verified from text). |
| Effect & Interaction | 10 | It has no opponent-facing negation, removal, or disruption; it only boosts the controller's own attacker (verified from text). |
| Material Utility | 5 | A Spell card with no material value or level, name, or attribute provider role (verified from card type). |
| Resilience & Flexibility | 40 | Persists as a Continuous Spell across turns, but it is once per turn, needs a same-name monster on field, and has no stated recovery (inferred). |
| Deck-Building Efficiency | 55 | One slot at low copy counts with no garnets or locks, but it is hard-tied to the Cipher archetype and its same-name condition (verified from text and deck counts). |
Calculation
Weight profile: Utility / no clear role default (no single role is supported by combo evidence; no secondary weighting applied). Intrinsic ≈ 38, Deck ≈ 38, Meta = provisional. Modifiers: Conditional restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently included in the sampled Cipher decks (33 of 33) at low copy counts, indicating a clean, cheap slot inside its archetype
- Doubling a battling monster's ATK can turn a losing or even battle into a lethal or board-winning attack when the condition is met
Weaknesses
- The condition (a same-name monster on field, a Cipher battler, damage calculation timing) is narrow and fiddly
- No card advantage, searching, or opponent interaction; it does not build or disrupt a board
- Archetype-locked, so it has no value outside Cipher decks
Counters / choke points
- Any removal or backrow disruption on the Continuous Spell, which removes its effect entirely
- Battle-prevention or negation effects in the damage step that stop the battle before the ATK doubling resolves
Best use
Utility / battle-damage booster in Cipher lists. Decks: Cipher. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: once per turn, during damage calculation, doubles the ATK of a battling Cipher monster while a same-name monster is on the field; Continuous Spell with no stated cost, resource gain, or opponent interaction; 33 sampled decks run it, average 1.85 copies, max 3
- Observed: Inclusion is 100% of sampled decks, with Cipher-archetype decks making up 19 of 33; Top partners are almost all Cipher cards at 85% to 100% co-occurrence
- Inferred: Primary role is Utility (a battle-damage booster, not a starter, searcher, or interaction piece); The card's accessibility depends on Cipher draw and search routes that are not in the evidence; Its battle impact is strongest on Cipher monsters that can be backed up by a same-name copy
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion is inferred from the 33-deck sample only no top-card ranking context supplied no banlist token; assumed 3 copies (unlimited) no searcher, draw, or interaction data for the Cipher archetype to confirm accessibility






