Cipher Interference
Spell Continuous

Cipher Interference

  • Archetype:
  • Cipher

  • View:
  • 4099




During damage calculation, if your "Cipher" monster battles, while another monster with its same name is on the field: You can double the ATK of your battling "Cipher" monster until the end of the Battle Phase. You can only use this effect of "Cipher Interference" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
38± 8/ 100
Power Score
Intrinsic 38
Deck 38

Cipher Interference — Power Evaluation

Final Score: 38 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 38 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker

Why it scores here

Cipher Interference is a conditional damage booster: once per turn, during damage calculation, it doubles the ATK of a battling Cipher monster, but only while another monster with the same name is on the field. It converts a battle into more damage, not into board presence, card advantage, or interaction, so those axes stay low. The 33 decks that run it confirm it is a live, consistently played Cipher piece, but that inclusion reflects the theme rather than intrinsic strength (guardrail 3). No combo data was supplied, so the score rests on text plus deck evidence and carries a wide band.

Axis scores

Axis Score Evidence
Accessibility 50 Run in 33 of 33 sampled decks at about 1.85 copies each, mostly Cipher lists, but no searcher or draw route is evidenced (observed; route inferred).
Combo & Conversion 30 The text only doubles one battling monster's ATK, with no board-building or chaining, and no combo examples exist to show otherwise (inferred).
Resource Economy 40 No card advantage, refuel, or cost recovery is stated; it is a one-card resource-neutral booster (verified from text).
Effect & Interaction 10 It has no opponent-facing negation, removal, or disruption; it only boosts the controller's own attacker (verified from text).
Material Utility 5 A Spell card with no material value or level, name, or attribute provider role (verified from card type).
Resilience & Flexibility 40 Persists as a Continuous Spell across turns, but it is once per turn, needs a same-name monster on field, and has no stated recovery (inferred).
Deck-Building Efficiency 55 One slot at low copy counts with no garnets or locks, but it is hard-tied to the Cipher archetype and its same-name condition (verified from text and deck counts).

Calculation

Weight profile: Utility / no clear role default (no single role is supported by combo evidence; no secondary weighting applied). Intrinsic ≈ 38, Deck ≈ 38, Meta = provisional. Modifiers: Conditional restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently included in the sampled Cipher decks (33 of 33) at low copy counts, indicating a clean, cheap slot inside its archetype
  • Doubling a battling monster's ATK can turn a losing or even battle into a lethal or board-winning attack when the condition is met

Weaknesses

  • The condition (a same-name monster on field, a Cipher battler, damage calculation timing) is narrow and fiddly
  • No card advantage, searching, or opponent interaction; it does not build or disrupt a board
  • Archetype-locked, so it has no value outside Cipher decks

Counters / choke points

  • Any removal or backrow disruption on the Continuous Spell, which removes its effect entirely
  • Battle-prevention or negation effects in the damage step that stop the battle before the ATK doubling resolves

Best use

Utility / battle-damage booster in Cipher lists. Decks: Cipher. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once per turn, during damage calculation, doubles the ATK of a battling Cipher monster while a same-name monster is on the field; Continuous Spell with no stated cost, resource gain, or opponent interaction; 33 sampled decks run it, average 1.85 copies, max 3
  • Observed: Inclusion is 100% of sampled decks, with Cipher-archetype decks making up 19 of 33; Top partners are almost all Cipher cards at 85% to 100% co-occurrence
  • Inferred: Primary role is Utility (a battle-damage booster, not a starter, searcher, or interaction piece); The card's accessibility depends on Cipher draw and search routes that are not in the evidence; Its battle impact is strongest on Cipher monsters that can be backed up by a same-name copy
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion is inferred from the 33-deck sample only no top-card ranking context supplied no banlist token; assumed 3 copies (unlimited) no searcher, draw, or interaction data for the Cipher archetype to confirm accessibility











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